Project date: December 2018
Project Duration: 3 Weeks Platform(s): PC Link(s): joshuaemq.itch.io/final-boarding-call About: Final Boarding Call was a submission to the 2018 Virtus Winter Game Jam, placing 9th overall. Final Boarding Call is a morality-heavy, post-apocalyptic game. You are required to make choices on who can and cannot come aboard the New Dawn, a ship designed to escape the evil clutches of Armageddon. The choices you make are vital to the success of the interplanetary excursion, as letting on demons in disguise could prove fatal to your end goal. My Role: At the start of the project I was the the Junior Programmer. The Senior Programmer had to drop out of the jam so I took over his role. I was in charge of creating the game's mechanics and communicating with all the other team members to ensure the success of the project. This included creating the main mechanic that allowed the game to randomly generate profiles based around a set of parameters that gave the player difficult decisions to make. I created a system that allowed the player to accept or decline the character and in doing so receive a random text response from them. |
Final Boarding Call |